Community
Chest
Move
on Up!
Examine the top CHANCE card. Replace it. You may advance to the next CHANCE space if you wish.
(Play this card and discard it)
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Community
Chest
Bermuda
Triangle!
You are kidnapped by aliens for one turn. You may not collect rent while you are
gone (2 turn by each other player).
Collect $150 when you return by selling your story to the National
Inquirer.
(Keep this card until used)
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Community
Chest
Six
of One, ˝ Dozen of the other!
When you roll a 12, you may move ANY number of
spaces (1 to 12). You may not roll
again even though you just rolled
“doubles.”
(Keep this card until used)
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Community
Chest
Extra Visits! Anytime you pass the Jail/Just visiting (JV)
space, you may, at your discretion, choose to count the Jail and JV portions
as separate spaces (Jail first). If
you use this option
and end your movement on Jail, you are Jailed.
(Keep this card until
used) |
Community
Chest
Claim
Jump!
Play this card when you land on any of another
player’s unimproved colored property.
That property becomes yours.
(Keep this card until used)
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Community
Chest
Dice
Control!
Play this card immediately AFTER any player has
rolled one or more dice for any reason. You may turn any one die upside down! This new total is used instead.
(Keep this card until used)
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Community
Chest
Buy
Ahead!
You may increase your roll by any number at a cost
of $100 times that number.
(Keep this card until used)
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Community
Chest
Two
out of Three Ain’t Bad!
Play this card before you roll two dice for any
reason. You roll three dice and pick
the two you want to use.
(Keep this card until used)
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